Passion and Motivation

When has the word amateur become such a vulgar term? Some people even may be hesitant to read a visual novel simply because it’s labeled as “amateur”. However, I understand their concern. Why would you read something made by a group of people who are not professionals, and may or may not have formal training in their given fields?

But what’s the harm in reading them? Who knows, you may even come to enjoy them. I’ve read a few myself, and to be honest, some of them didn’t seem all that interesting at first glance. But then I said, “What the heck, I’ll give it a try.” and was quite impressed by what they delivered. They might have not been perfect, but really, what is?

These people had the passion and motivation to share their thoughts, feelings, and ideas through their work, and as a result made me see the world in a different light. Even if their audience may not be very sizable, if they managed to positively affect the life of one single person, I believe they had accomplished what they wanted.

For those of you who are supporting us, we are very thankful. And for those who are new to our project and are contemplating whether you should read Lucid9 when it is complete, I ask you to please stop and think, “What’s the harm in reading it?”

We are not only doing this project for ourselves, but for everyone. And I’d like to share some of the hard work our team has been doing lately.



Recently, another awesome composer had decided to help us. We would like to welcome the very talented Greg! He will mainly be taking care of the emotional OST. Here is a track he had done the other day.

You can also listen to his other works here:

We are progressing nicely music-wise. A handful of tracks have already been completed (Including one of mine. ^^) and others are being worked on.



Our artist Dizzy had also provided us with some more art! Here is one she had done of Airi. This is not a final version.

Airi Sprite

The art is still progressing. There have been a few new sprites of the characters from Dizzy, Wonders is currently sketching the male characters, and Yuuko is doing some GUI designs.



Concerning the writing, there have been lots of revisions to the story. I think all of the heroines – but one – had to be reworked in some way or another. And their routes have also been a bit of a challenge to plan. But as the saying goes, “If it’s easy, you’re doing it wrong.”

Regardless of the difficulties, we’ve been doing rather well. We heavily collaborate with each other and help one another when needed, which is key to success.


That’s all I have to say for the moment. Thank you so much for reading, and I’ll see you in the next update for Lucid9.


~ David



Cleric Is Willing To Do Anything For A BG Artist… Anything…

Hello! This is Mac posting to all of ya for some news on the project. I’m here instead of David because he injured his hand. I have no idea what he did but he probably punched a wall over something stupid. Anyway. Here’s what little information I could scrap together and call it “news”.

Routes! Gotta love ‘em, right? In the beginning of a visual novel you can start off hating a character, but in their route you can learn to love them! Well, here’s a status of what’s going on with the heroine routes of our visual novel. After a giant change (as mentioned in a earlier post by David), we had to rethink our heroine routes completely. Currently, we are in the process of getting a general idea of what’s happening in the routes. There’s not a lot I can actually say about the routes specifically. Unfortunate as this is, you’ll get a chance when the full visual novel is released.

Now, let’s go back a bit to the common route of our visual novel. It’s still a work in progress, but it’s definitely coming along. The rough draft of the days in the common are almost all complete, minus a couple. The editors have been doing a fine job as to edit most of the drafts. It seems as though the common rough drafts should all be finished by the end of this month (although it could take up to the end of next).

Here’s something that’s a bit disappointing. We are planning to release a demo with just the common once that’s finished. Originally, it was supposed to be around the end of summer, but… complications have come up. This has pushed our demo release date further into the year. As of yet, we do not have an estimated time for the release. This setback is due to lack of resources in music and art (I wish I had something to show you guys, sorry). Don’t get us wrong though, we’re pleased with our artists and composers by a long shot. The fact that they are helping us for free is simply mind-blowing. We could not even think of doing this project without their help.

Meetings~ They last for hours! Hours, I tell you! Yet, it’s all for your sake. We are not going to give you some half-baked cookie of a visual novel and tell you that we tried our best. No, we are going to give you the best damn cookie that you have ever had. Well. I don’t know if it’s the best ever, but it’s going to be one amazing cookie. Speaking of cookies, I haven’t had any Girl Scouts cookies lately. I wonder when they sell… Oh! Sorry, I got distracted. Back to the topic at hand, meetings are what is going to help this visual novel the most. We’re having full blown meetings weekly with the writers. We’re discussing the plot, the heroine routes, and even characters and what their roles are. It’s definitely a lot of work, but it’s going to be worth it. I’m sure of this.

Now as what my title suggests, other than possible male prostitution, we are still currently looking for a BG artist. Please, please, please help us. If you know of any people who can make us some BGs for free, please contact us and give us their contact information. It is important that we find a BG artist. Anyway, I hope you continue to watch our progress unfold and even play our visual novel when it comes out! Until next time, guys!

Deliberations, Conclusions, and Some Awesome Art Mixed In

So it appears I’m a bit late on this update. Sorry about that. ^^’ I’ve been so engrossed in the team’s discussion about Lucid’s plot, that I lost track. My thoughts are still a bit jumbled at the moment, so if I’m writing gibberish, you’ll know why.

So about the discussion I mentioned, a few days ago we had come up with a new concept that would take effect after the common route. This meant that our original idea had to be revised. Truth be told, some of the writers were a bit hesitant to adopt this revision, but after some deliberations, we came to the conclusion that this would be for the best. Although, this means we have to work extra hard on patching some plot holes that might pop up.

Egh… plot holes… one of the writer’s worst enemies.

Anyway, I really wish I can share more details about this discussion, but alas, I can not give out spoilers.


But what I can share with you, is this. Here is a sketch of Elizabeth. I’m sure you might have seen her before. She was one of the characters we introduced in one of our earlier posts. Our artist Dizzy had done some touch ups on her look. I find her adorable.

…Now if you’ll excuse me, I must go punch a hole in my wall to regain my manliness.




Well, I’m back. My hand is bleeding somewhat, but I’ll live.

While we are still on topic about the art, I hate to sound like a broken record here, but we are still in need of a background artist. If you are interested or knows someone who may be, please feel free to leave us a message. We would certainly appreciate the help.


Now, these next few days might be a bit hectic for us writers as we try to further develop this new idea. There might be a lot of hmms and ahhs; a lot of what ifs and maybes; there might be a lot of debates and resolutions, but in the end, it’ll all be worth it.


~ David


Two Teasers in One Post?!

I want to say a quick happy Independence Day to us Americans! Please be wary of the dangerous of fireworks, and have an awesome day today!

So, I’m going through with my commitment to do updates twice a week, and I have brought more goods!

This is Natsuki! A character in Lucid9 drawn by our artist, Dizzy.

Natsuki is an intelligent girl that’s capable of solving simple mysteries on her own. ​She can hold a conversation very well with others, but can’t start one on her own. So she’s more of a responsive girl that’ll wish to end conversations quickly. She tends to space out quite often going into deep-thought about random things that cross her mind. In school she’s very kind though to others, and will assist others if they need help on studying. She’s quite optimistic and open-minded, which makes her very accepting to others.


And this is a track Dan had made for Lucid9’s OST!


That’s all for now. Please stay tuned for more updates. I’ll see you in the next post!


~ David

*Insert Witty Title Here*

In an attempt to keep the blog updates more consistent, I’ve decided to write here at least twice a week. Even if I can’t find much to talk about concerning Lucid9’s progress, I will merely rant.

So, you’ve probably noticed that the blog looks different now. Well, that’s because I’m too much of a perfectionist and wanted the blog to look nice. Hopefully it looks more organized and neat.

Writing-wise, we are now on Day 9! Usually, the Days are 10,000+ words. I can’t give you an exact word count of our overall progress since nothing is really set in stone at the moment. We’re constantly sculpting our writing until we’re completely sure that it’s presentable. Tim, our editor, had made a style guide sheet for us writers to follow. I’ve actually printed this sheet and pinned it on my wall for reference.

On another note, we are in need of a background artist. If you are interested, or know someone who may be, please feel free to write us.

Our other artists have been quite busy, so I don’t have anything to tease you with art-wise… at least, not yet.

But what I can do is give you a little teaser of what our composer, Shoko, had been working on. This is Rui’s Theme! Enjoy!


I’ll see you in the next update!


~ David


Long Time, No News!

Hi, everyone!

So, it’s been almost a full month, and we have neglected this blog for quite a while. I apologize on the behalf of Fallen Snow Studios for the lack of news. In our defense, everything has been a bit hectic since the last post we made, so we haven’t really had much time to update the blog.



Our organization at the time was a little unsystematic as Tia and Megan had pointed out. At first, we had the Route Writers writing scenes that included their heroines. The problem was that this created inconsistencies in the writing as our many styles differed from one another. We came to the conclusion that the lead writers (Megan, Kimoto, and myself) would be writing the material on the Common Route while the Route Writers directed the scenes that involved their heroines. This way, there would only be 3 writers rather than 7 that the editors would need to worry about as they try to harmonize the writing.

After that dilemma was dealt with, we continued writing the Common Route. It’s progressing at a steady pace now thanks to Megan. She can write pretty quickly and the quality of her writing is phenomenal!

Although there is still a lot of editing to do for the other Days, we are currently writing the draft for Day 8.

Also, the Route Writers are still hard at work writing their outlines. (Myself included). However, just because we are in charge of our heroine routes, we are not alone in the creation of the outline. Once a Route Writer finishes their outline, the whole team looks it over and gives their criticisms and suggestions. I find this very helpful.


As for the art, unfortunately our last Background artist went MIA. With not much time left to find a new one, Yuuko (one of our versatile artists) is now attempting to do his first background by Sunday. He is also working on Lucid9’s phone designs with Dan. I have to say, it’s amazing how much this guy can do!

At the moment, Dizzy is busy doing the character sprites. She had given us a preview for some of Airi’s sprites and designs for the student uniforms, and boy were they amazing!

I had formed a partnership with Wonders as we worked on Masato and Ikari’s art design. Of course, she was the one drawing the outstanding art. I can’t even draw a tree without making it look like broccoli.


Concerning the music, Shoko had created two awesome tracks so far: Rui’s Theme and Akira’s Theme. And Dan had created a few for some horror ambiance – don’t listen to them at night by yourself.

However, our composers, Shoko and Mike, have been quite busy lately. So Dan and I are helping by creating some placeholders.


And in the midst of this all is Dia, as he makes sure none of us slack off.  He has a lot of responsibilities, I can’t even begin to list them here – from helping us with the plot, to assisting the artists, and lending a hand to the composers. I’m glad to work with such an amazing coordinator, even though he acts like a tsundere at times. Dia’s like the glue that keeps everyone at Fallen Snow Studios together.


It’s been about three and a half months since this project started and we are still going strong. I’m so glad to have the privilege to work with so many amazing and talented people. And for everyone who is supporting us, I appreciate it with all my heart. Even long after Lucid9 is finished; this experience will always remain with me.

Thank you so much for reading, and please look forward to future updates for Lucid9. I’ll see you in the next post. ^_^


~ David



Synopsis, Art, and a phone!

Posted on

Hello, guys! How are you all doing? First, I want to apologize for the lack of news during these past two weeks. A lot of our members were swamped with exams, but most of them just began to work again now that they’re free! But still, we were not completely inactive for the past few days. To make it up to you, let me present some new content you might not have seen yet!


ss (2014-05-24 at 11.44.15)

Do you recognize Akira? One of our perky heroines that we introduced on our previous post? Well, here is a more final version of her with shading, linearts and coloring! Cute, isn’t she?

- Also, I believe it is time we share with you the synopsis of our story :

“Yama Ishimoto is enjoying his last year of high school with his longtime friend, Rui Haward, an energetic and somewhat serious young girl who sometimes finds it difficult to express her true feelings. Recently joined by the burly Masato Kurogane and the moronic Yahiko Ikari, this dynamic group of friends breeze through school, their life filled with hilarious antics and hijinks.

Contrasting their joyous lifestyle, an inexplicable series of murders in the city begins acquiring greater attention as the body count steadily rises. At first, Yama chooses to simply ignore these morbid incidents, but the unpredictability of fate, or rather an eccentric freelance detective, forces him at the forefront of the murder investigation.

What will Yama uncover . . . ? “

- Finally, a few posts back, I mentioned that we would have features in Lucid9’s engine, and I guess it’s time to reveal them.

You will be able to use your phone during the story (Receive calls, SMS, listen to music, read the news feed…), a bit like in Steins;Gate. The use of this phone would be optional, and only features extra stuff. You will have the choice to disable it if you do not wish to be bothered by it.


The phone’s design isn’t final, and will be revised. I’d also like to point out that you can see one of the backgrounds we’re working on at the moment in this picture! And who might this strange girl be, calling, Shigure…?

And last but not least, I’m glad to announce that an amazing composer decided to join and work with us! We are really excited to have so many talented people interested in joining our team! 

Well, that’s all for today! I want to thank all the people showing their support! It’s really encouraging, and we’ll do all that we can in order to release a Visual Novel you’ll all hopefully enjoy playing!





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