An Updated Website!

Hey everyone, Megan here! Just a quick update here to fill you in on the update of our website… which is looking pretty snazzy, if I do say so myself.

You can find the site here:

Hopefully, this new website will provide clarity and easier navigation, so that information is streamlined and more accessible:

  • We finally have a project-specific URL!
  • The Characters page has been added with bios written by none other than the individuals themselves!
  • Background stuff: the website and its code are easier to adjust. Not that you care, but it makes life easier for us.
  • It looks prettier. And all the graphics match!

Thanks for following us, and see you in the next update!


– Megan


(David: “By the way, I put this message up for Meg in case you were wondering.”)



Challenger Approaching! Airi Hiraga!

Posted on

Hey everyone! I’m Megan, one of the lead writers for this project. I realize I’ve never introduced myself, but in my defense, I was brought on in late May, which was after all the introductions.

Personally, I have too short of an attention span to write a long introduction, so I’ll share some basic facts:

  • I’m a sophomore studying Screenwriting in college.
  • I’ve allegedly been telling stories since I could talk. (According to my parents.)
  • I’ll be turning eighteen in twenty-five days. Hooray.
  • I enjoy doing anything creative. Writing, drawing, singing, playing violin/piano/guitar (simultaneously. Just kidding), composing, motion typography, cinematography, photography… not to say I’m good at any of it.

Without further ado, here’s a brief update on this week’s progress.

You may have seen Airi before, but here is her official introduction:


graphic by Megan

In terms of other updates:

Our organization has been spruced up. This is mainly behind-the-scenes work, but it will have a great impact on the project quality. Characters, world lore, and plot have been updated and clarified.

Our team is continuing to work hard in every avenue: art, music, programming, and writing.

In addition, there are large strides in editing, which will only continue to improve the quality of plot and characters.

Thanks for supporting our project, and we’ll see you in the next update!

– Megan

Passion and Motivation

When has the word amateur become such a vulgar term? Some people even may be hesitant to read a visual novel simply because it’s labeled as “amateur”. However, I understand their concern. Why would you read something made by a group of people who are not professionals, and may or may not have formal training in their given fields?

But what’s the harm in reading them? Who knows, you may even come to enjoy them. I’ve read a few myself, and to be honest, some of them didn’t seem all that interesting at first glance. But then I said, “What the heck, I’ll give it a try.” and was quite impressed by what they delivered. They might have not been perfect, but really, what is?

These people had the passion and motivation to share their thoughts, feelings, and ideas through their work, and as a result made me see the world in a different light. Even if their audience may not be very sizable, if they managed to positively affect the life of one single person, I believe they had accomplished what they wanted.

For those of you who are supporting us, we are very thankful. And for those who are new to our project and are contemplating whether you should read Lucid9 when it is complete, I ask you to please stop and think, “What’s the harm in reading it?”

We are not only doing this project for ourselves, but for everyone. And I’d like to share some of the hard work our team has been doing lately.



Recently, another awesome composer had decided to help us. We would like to welcome the very talented Greg! He will mainly be taking care of the emotional OST. Here is a track he had done the other day.

You can also listen to his other works here:

We are progressing nicely music-wise. A handful of tracks have already been completed (Including one of mine. ^^) and others are being worked on.



Our artist Dizzy had also provided us with some more art! Here is one she had done of Airi.

Airi Hiraga (Final Version) 


The art is still progressing. There have been a few new sprites of the characters from Dizzy, Wonders is currently sketching the male characters, and Yuuko is doing some GUI designs.



Concerning the writing, there have been lots of revisions to the story. I think all of the heroines – but one – had to be reworked in some way or another. And their routes have also been a bit of a challenge to plan. But as the saying goes, “If it’s easy, you’re doing it wrong.”

Regardless of the difficulties, we’ve been doing rather well. We heavily collaborate with each other and help one another when needed, which is key to success.


That’s all I have to say for the moment. Thank you so much for reading, and I’ll see you in the next update for Lucid9.


~ David



Cleric Is Willing To Do Anything For A BG Artist… Anything…

Hello! This is Mac posting to all of ya for some news on the project. I’m here instead of David because he injured his hand. I have no idea what he did but he probably punched a wall over something stupid. Anyway. Here’s what little information I could scrap together and call it “news”.

Routes! Gotta love ’em, right? In the beginning of a visual novel you can start off hating a character, but in their route you can learn to love them! Well, here’s a status of what’s going on with the heroine routes of our visual novel. After a giant change (as mentioned in a earlier post by David), we had to rethink our heroine routes completely. Currently, we are in the process of getting a general idea of what’s happening in the routes. There’s not a lot I can actually say about the routes specifically. Unfortunate as this is, you’ll get a chance when the full visual novel is released.

Now, let’s go back a bit to the common route of our visual novel. It’s still a work in progress, but it’s definitely coming along. The rough draft of the days in the common are almost all complete, minus a couple. The editors have been doing a fine job as to edit most of the drafts. It seems as though the common rough drafts should all be finished by the end of this month (although it could take up to the end of next).

Here’s something that’s a bit disappointing. We are planning to release a demo with just the common once that’s finished. Originally, it was supposed to be around the end of summer, but… complications have come up. This has pushed our demo release date further into the year. As of yet, we do not have an estimated time for the release. This setback is due to lack of resources in music and art (I wish I had something to show you guys, sorry). Don’t get us wrong though, we’re pleased with our artists and composers by a long shot. The fact that they are helping us for free is simply mind-blowing. We could not even think of doing this project without their help.

Meetings~ They last for hours! Hours, I tell you! Yet, it’s all for your sake. We are not going to give you some half-baked cookie of a visual novel and tell you that we tried our best. No, we are going to give you the best damn cookie that you have ever had. Well. I don’t know if it’s the best ever, but it’s going to be one amazing cookie. Speaking of cookies, I haven’t had any Girl Scouts cookies lately. I wonder when they sell… Oh! Sorry, I got distracted. Back to the topic at hand, meetings are what is going to help this visual novel the most. We’re having full blown meetings weekly with the writers. We’re discussing the plot, the heroine routes, and even characters and what their roles are. It’s definitely a lot of work, but it’s going to be worth it. I’m sure of this.

Now as what my title suggests, other than possible male prostitution, we are still currently looking for a BG artist. Please, please, please help us. If you know of any people who can make us some BGs for free, please contact us and give us their contact information. It is important that we find a BG artist. Anyway, I hope you continue to watch our progress unfold and even play our visual novel when it comes out! Until next time, guys!

Deliberations, Conclusions, and Some Awesome Art Mixed In

So it appears I’m a bit late on this update. Sorry about that. ^^’ I’ve been so engrossed in the team’s discussion about Lucid’s plot, that I lost track. My thoughts are still a bit jumbled at the moment, so if I’m writing gibberish, you’ll know why.

So about the discussion I mentioned, a few days ago we had come up with a new concept that would take effect after the common route. This meant that our original idea had to be revised. Truth be told, some of the writers were a bit hesitant to adopt this revision, but after some deliberations, we came to the conclusion that this would be for the best. Although, this means we have to work extra hard on patching some plot holes that might pop up.

Egh… plot holes… one of the writer’s worst enemies.

Anyway, I really wish I can share more details about this discussion, but alas, I can not give out spoilers.


But what I can share with you, is this. Here is a sketch of Elizabeth. I’m sure you might have seen her before. She was one of the characters we introduced in one of our earlier posts. Our artist Dizzy had done some touch ups on her look. I find her adorable.

…Now if you’ll excuse me, I must go punch a hole in my wall to regain my manliness.




Well, I’m back. My hand is bleeding somewhat, but I’ll live.

While we are still on topic about the art, I hate to sound like a broken record here, but we are still in need of a background artist. If you are interested or knows someone who may be, please feel free to leave us a message. We would certainly appreciate the help.


Now, these next few days might be a bit hectic for us writers as we try to further develop this new idea. There might be a lot of hmms and ahhs; a lot of what ifs and maybes; there might be a lot of debates and resolutions, but in the end, it’ll all be worth it.


~ David